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FAQ

Camera is not moving or updating

Make sure:

  • Third Person Camera Component is added to the character
  • the component is enabled
  • a valid CameraComponent exists on the Actor
  • the camera is not attached to a SpringArm

Camera does not work correctly with SpringArm

This system does not support SpringArmComponent.

  • remove the SpringArm
  • attach the CameraComponent directly to the character

Camera Shake is not working

Check the following:

  • Enable Idle Camera Shake or Enable Movement Camera Shake is enabled
  • a valid Camera Shake Class is assigned
  • the shake asset is properly configured

If no shake asset is assigned, no shake will be applied.


Dithering is not working

Check all of the following:

  • material includes MF_CameraDithering
  • material uses Blend Mode = Masked
  • object has correct collision settings:
  • Collision Enabled (Query or Query and Physics)
  • Visibility = Block
  • Camera = Ignore
  • actor has a matching tag
  • the same tag is added to Dither Tags in camera settings
  • Enable Dithering is enabled

All conditions must be met for dithering to work.


Focus is not working

Make sure:

  • a valid target (Actor, Component, or Location) is provided
  • the target is not destroyed or invalid
  • focus is not immediately cleared by distance or visibility rules

Camera rotation does not respond to input

Check:

  • Look Input is enabled
  • Camera Control is not overriding rotation
  • Focus or Spline is not active

Focus and spline can override player input.


Spline does not play

Make sure:

  • a valid ThirdPersonCameraSplineActor is provided
  • the spline exists in the level
  • the camera system is enabled

Settings Asset does not update after changes

Settings Assets are applied once.

  • they are not a live reference
  • changing the asset does not update the component automatically

Reapply the asset to update the camera.


Plugin content is not visible

Enable plugin content in the Content Browser:

  • open Content Browser
  • click Settings
  • enable Show Plugin Content

Packaging warnings about camera plugins

Make sure required engine plugins are enabled:

  • Template Sequence
  • EngineCameras (UE 5.5+)
  • GameplayCameras (UE 5.4 and older)

Camera is too close to the character near walls

This is expected behavior caused by collision.

You can adjust:

  • collision settings
  • minimum distance
  • smoothing speeds

How do I reset the camera behind the character?

Use:

  • Reset Camera Rotation

This will smoothly align the camera behind the character.

Note:

  • does not work while Focus is active