FAQ
Camera is not moving or updating
Make sure:
- Third Person Camera Component is added to the character
- the component is enabled
- a valid
CameraComponentexists on the Actor - the camera is not attached to a SpringArm
Camera does not work correctly with SpringArm
This system does not support SpringArmComponent.
- remove the SpringArm
- attach the
CameraComponentdirectly to the character
Camera Shake is not working
Check the following:
- Enable Idle Camera Shake or Enable Movement Camera Shake is enabled
- a valid Camera Shake Class is assigned
- the shake asset is properly configured
If no shake asset is assigned, no shake will be applied.
Dithering is not working
Check all of the following:
- material includes MF_CameraDithering
- material uses Blend Mode = Masked
- object has correct collision settings:
- Collision Enabled (Query or Query and Physics)
- Visibility = Block
- Camera = Ignore
- actor has a matching tag
- the same tag is added to Dither Tags in camera settings
- Enable Dithering is enabled
All conditions must be met for dithering to work.
Focus is not working
Make sure:
- a valid target (Actor, Component, or Location) is provided
- the target is not destroyed or invalid
- focus is not immediately cleared by distance or visibility rules
Camera rotation does not respond to input
Check:
- Look Input is enabled
- Camera Control is not overriding rotation
- Focus or Spline is not active
Focus and spline can override player input.
Spline does not play
Make sure:
- a valid ThirdPersonCameraSplineActor is provided
- the spline exists in the level
- the camera system is enabled
Settings Asset does not update after changes
Settings Assets are applied once.
- they are not a live reference
- changing the asset does not update the component automatically
Reapply the asset to update the camera.
Plugin content is not visible
Enable plugin content in the Content Browser:
- open Content Browser
- click Settings
- enable Show Plugin Content
Packaging warnings about camera plugins
Make sure required engine plugins are enabled:
- Template Sequence
- EngineCameras (UE 5.5+)
- GameplayCameras (UE 5.4 and older)
Camera is too close to the character near walls
This is expected behavior caused by collision.
You can adjust:
- collision settings
- minimum distance
- smoothing speeds
How do I reset the camera behind the character?
Use:
- Reset Camera Rotation
This will smoothly align the camera behind the character.
Note:
- does not work while Focus is active