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Overview

Steamworks

Steamworks is Valve’s official platform and SDK for integrating games with the Steam ecosystem. It provides a wide range of features for player identity, social interaction, progression, cloud storage, and in-client functionality, tightly integrated with the Steam client itself.

Steamworks features are designed to work locally on the player’s machine while remaining synchronized with Steam services, enabling persistent progression, social features, and seamless interaction with the Steam overlay and community systems.


Unreal Engine Plugin

The PloxTools: Steam Integration plugin provides a complete and production-ready Steamworks integration for Unreal Engine 5. It exposes Steam functionality through a clean, modular, Blueprint-first API while maintaining full native C++ access.

The plugin acts as a structured abstraction layer over the official Steamworks SDK, handling initialization, lifecycle management, callback routing, and data translation internally. All Steam callbacks are executed on the game thread and exposed in an Unreal-friendly and predictable form.

Each Steam feature is implemented as a separate subsystem, allowing projects to use only the functionality they need without relying on a monolithic API surface.

The plugin supports Windows and macOS platforms.


Supported Steam Features

The plugin provides integrated support for the following Steam features:

  • Achievements
  • Cloud Saves
  • Friends
  • Leaderboards
  • Lobbies
  • Overlay
  • Rich Presence
  • Screenshots
  • Stats
  • User
  • Utility

Each feature is exposed as a dedicated module with consistent naming, data structures, and callback patterns across both Blueprint and C++.


Key Highlights

  • Built on the official Steamworks SDK
  • Full Blueprint coverage with optional C++ access
  • Modular subsystem-based architecture
  • Consistent synchronous and asynchronous usage patterns
  • Typed data structures and predictable callbacks
  • Designed for production use in shipped PC games

This plugin is intended to serve as a complete Steam integration solution for Unreal Engine projects, from small indie titles to large-scale production games.