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Saved Games

Google Play Games Services Saved Games provide cloud-based storage for player progress, allowing game state to persist across devices and installations using the player’s Google account.

The Saved Games module exposes the Google Play Games Snapshots API in Unreal Engine through a structured Blueprint interface, supporting save, load, deletion, conflict handling, and native UI integration.


Capabilities

  • Display the native Google Play Games Saved Games UI.
  • Save game data to Google Play cloud storage using custom slot names.
  • Load saved game data for the current player.
  • Delete existing saved games from cloud storage.
  • Retrieve metadata for all saved games associated with the player.
  • Handle save conflicts automatically or manually using multiple resolution strategies.
  • Resolve conflicts by choosing local, remote, or custom save data.

Important Notes

  • All Saved Games functions require the player to be successfully signed in to Google Play Games Services.
  • Saved Games must be explicitly enabled in the Google Play Games Services project configuration.
  • Slot names must be unique per player and should remain stable across game versions.
  • Conflict resolution behavior depends on the selected conflict policy and provided progress values.
  • Saved game data size and availability are subject to Google Play Games Services limitations.