Events API Reference
This section documents all Google Play Games Services Events Blueprint nodes provided by the plugin. These nodes allow you to increment event counters and retrieve event values associated with the currently signed-in player.
Before using any Events API functions, the player must be successfully signed in to Google Play Games Services. If the user is not signed in, these functions will fail or return no data.
Event Progress
| Node | Parameters | Callbacks / Return | Description |
|---|---|---|---|
| Increment Event | EventID (string), IncrementBy (int32) |
– | Increments the specified Google Play Games event counter by the given value. This is a fire-and-forget operation and does not return a result. |
Load Events
| Node | Parameters | Callbacks / Return | Description |
|---|---|---|---|
| Load Events | bForceReload (bool) |
On Success (Events): Returns an array of FGooglePlayEvent objects.On Failure (Error Message): Called if loading events fails. |
Loads all Google Play Games events for the currently signed-in player. If bForceReload is false, cached data may be used. |
| Load Event | EventID (string), bForceReload (bool) |
On Success (Event): Returns a FGooglePlayEvent object.On Failure (Error Message): Called if loading the event fails. |
Loads a single Google Play Games event by its identifier. |