Getting Started
Purchase the Plugin
Purchase the plugin on the Fab Marketplace.
Install the Plugin
After purchasing, the plugin can be installed either directly through the Fab website or via the Fab plugin inside Unreal Engine. Once installed, it will appear in your project’s plugin list and can be enabled from there.
Enable Google Play In-App Review Plugin
Once installed, the plugin will be available in Unreal Engine under the Plugins section.
Go to Edit → Plugins, search for "PloxTools: Google Play In-App Review", and make sure it’s enabled.
Disable Any Other In-App Review Plugins
Make sure that no other Google Play In-App Review-related plugins are active, as they may override or conflict with this plugin.
Go to Edit → Plugins and disable any third-party Google Play In-App Review plugins.
Enable Google Play Support
In order for the In-App Review functions to work correctly, Google Play Support must be enabled.
Go to Project Settings → Android → Google Play Services, then check the box "Enable Google Play Support".
Enable C++ Access (Optional)
If you plan to call the plugin directly from C++ code, you need to include its module in your project’s Build.cs file.
Open your project’s *.Build.cs file and add "PloxToolsInAppReview" to the public dependency modules list:
PublicDependencyModuleNames.AddRange(new string[] {
"Core", "CoreUObject", "Engine", "InputCore",
"EnhancedInput", "PloxToolsInAppReview" });
Once the module is added, you can include the plugin’s header in your C++ classes:
#include "InAppReviewCPPLibrary.h"
After that, the plugin’s functions will be available for direct use in your code. To view all available methods, simply Ctrl + Left Click on InAppReviewCPPLibrary.h — this will open the header file with the full list of exposed functions.
Once these steps are complete, the plugin is ready to use in your project.