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Overview

Google AdMob

Google AdMob is a mobile advertising platform that enables developers to monetize games and applications using a wide range of ad formats such as banners, interstitial ads, rewarded ads, rewarded interstitials, and app open ads.
It provides high-quality ad demand, optimization tools, and full support for mediation with major ad networks.

The SDK handles ad rendering, lifecycle management, reporting, consent workflows, device compatibility, and ensures compliance with Google’s policies across the Android ecosystem.

The plugin is built on Google Mobile Ads SDK 24.5.0, one of the latest stable and widely supported versions, ensuring modern API support and compatibility across a broad range of Android devices.

Available Features

  • Banner ads
  • Interstitial ads
  • Rewarded ads
  • Rewarded interstitial ads
  • App open ads
  • App ID configuration
  • GDPR / UMP consent flow
  • Built-in ad lifecycle handling on the UI thread
  • Unified Blueprint interface for all ad types
  • Optional C++ API for advanced integration
  • Mediation support for major networks to increase your income: AppLovin, Chartboost, ironSource, Meta Audience Network, Unity Ads

Unreal Engine Plugin

The PloxTools: Google AdMob plugin brings the complete AdMob advertising experience to Unreal Engine 5.
All key functions are exposed through clean, consistent Blueprint nodes, and the integration requires no manual Java or Gradle edits.

The plugin includes its own Java backend, automatically inserts required permissions and metadata into the AndroidManifest, and handles all calls through the appropriate Activity context.

Key Highlights

  • Uses Google Mobile Ads SDK 24.5.0 (latest, stable, device-compatible)
  • Seamless initialization with automatic manifest updates
  • Full set of ad formats: Banner, Interstitial, Rewarded, Rewarded Interstitial, App Open
  • Mediation support for AppLovin, Chartboost, ironSource, Meta, and Unity
  • Auto-reload logic for Interstitial and Rewarded ads
  • Complete UMP GDPR consent solution
  • Full Blueprint coverage with optional C++ API
  • No manual project configuration required